Id Path UnitSubId DirectionType TrackID UnitType Pos Rot BeforeCutType EndCutType TimeScale IsAssetNeedRecycle 1 ShootingCamera/Prefab/Test/Start1.prefab 1 -1 -1 2 0;0.5;0 0;0;0 1 1 1 1 2 ShootingCamera/Prefab/Test/Start2.prefab 2 -1 -1 2 0;0.5;0 0;0;0 1 1 1 1 3 ShootingCamera/Prefab/Success/Animator_PVP_Finis_Before_Left.prefab 3 1 -1 2 0;0;0 0;0;0 1 1 0.2 1 4 ShootingCamera/Prefab/Success/Animator_PVP_Finis_Before_Right.prefab 3 2 -1 2 0;0;0 0;0;0 1 1 0.2 1 5 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 2 3 -2710.87;20.046;3003.19 0;90;0 1 1 1 1 6 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 2 3 -2710.87;20.046;3003.19 0;90;0 1 1 1 1 7 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 2 1 -2713.38;20.046;2983.42 0;97.21;0 1 1 1 1 8 ShootingCamera/Prefab/Animator_PVP_StartUp_2.prefab 6 -1 -1 2 0;0.5;0 0;0;0 1 2 1 1 9 ShootingCamera/Prefab/Fail/Animator_PVP_Undone_1.prefab 7 -1 -1 2 0;0.5;0 0;0;0 1 1 1 1 10 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 1 1 -2464.9;21.5;1724.233 0;7.21;0 1 1 1 1 11 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 1 3 -2464.9;20.05;1724.233 0;7.21;0 1 1 1 1 12 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 1 3 -2464.9;20.05;1724.233 0;7.21;0 1 1 1 1 13 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 3 1 -2491.81;21;1724.55 0;7.21;0 1 1 1 1 14 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 3 3 -1541.51;21.21;2560.22 0;21.729;-1.27 1 1 1 1 15 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 3 3 -1541.51;21.21;2560.22 0;21.729;-1.27 1 1 1 1 16 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 4 1 -2263.92;41.43;2974.31 -0.016;176.549;-1.03 1 1 1 1 17 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 4 3 -2243.48;40.09;2978.15 0;180;0 1 1 1 1 18 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 4 3 -2243.48;40.21;2972.8 -1.031;180;0 1 1 1 1 19 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 6 1 -135.5212;-13.48;1409.701 -0.246;180.729;0 1 1 1 1 20 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 6 3 -464.2;1.779;-483.6 0;180;0 1 1 1 1 21 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 6 3 -464.2;1.779;-483.6 0;180;0 1 1 1 1 22 ShootingCamera/Prefab/Animator_PVP_StartUp_1.prefab 5 -1 5 1 -2122.71;20.21;2586.86 0;167.131;0 1 1 1 1 23 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 4 1 5 3 -2124.11;20.2;2584.27 0;167.172;0 1 1 1 1 24 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 4 2 5 3 -2124.11;20.2;2584.27 0;167.172;0 1 1 1 1 25 ShootingCamera/Prefab/Prepare/Animator_PVP_CharacterShowTime_1.prefab 8 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 26 ShootingCamera/Prefab/Prepare/Animator_PVP_CharacterShowTime_2.prefab 9 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 27 ShootingCamera/Prefab/Prepare/Animator_PVP_CharacterShowTime_3.prefab 10 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 28 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Head_Left.prefab 11 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 29 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Head_Middle.prefab 12 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 30 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Head_Right.prefab 13 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 31 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Body_Left.prefab 14 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 32 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Body_Middle.prefab 15 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 33 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Body_Right.prefab 16 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 34 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Buttom_Left.prefab 17 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 35 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Buttom_Middle.prefab 18 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 36 ShootingCamera/Prefab/LookCar/Animator_PVP_StarUp_Buttom_Right.prefab 19 -1 -1 4 0;0.5;0 0;0;0 1 2 1 1 37 ShootingCamera/Prefab/Amimator_PVE_Finish_1.prefab 20 -1 -1 2 0;0;0 0;0;0 1 1 1 1 38 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Left.prefab 21 1 -1 3 0;0;0 0;90;0 1 1 1 1 39 ShootingCamera/Prefab/Success/Animator_PVP_Finish_After_Right.prefab 21 2 -1 3 0;0;0 0;90;0 1 1 1 1 42 ShootingCamera/Prefab/Reward/Animator_Lingjiangtai_Reward_Solo.prefab 23 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 43 ShootingCamera/Prefab/Fail/Animator_PVP_Undone_1.prefab 24 -1 -1 4 0;0.5;0 0;0;0 1 1 1 1 44 ShootingCamera/Prefab/Reward/Animator_Lingjiangtai_Reward_Mvp.prefab 25 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 45 ShootingCamera/Prefab/Reward/Animator_Lingjiangtai_Reward_Solo_Past.prefab 26 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 46 ShootingCamera/Prefab/Prepare/Animator_PVP_CharacterShowTime_team.prefab 27 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 47 ShootingCamera/Prefab/Prepare/Animator_PVP_CharacterShowTime_team2.prefab 28 -1 -1 1 0;1000;0 0;0;0 1 1 1 1 48 ShootingCamera/Prefab/MapShowTime_CQ/CQ_1/Animator_PVP_MapShowTime_CQ_1.prefab 29 -1 -1 9 5000;0;0 0;0;0 1 1 1 1 49 ShootingCamera/Prefab/MapShowTime_CQ/CQ_2/Animator_PVP_MapShowTime_CQ_2.prefab 30 -1 -1 9 5000;0;0 0;0;0 1 1 1 1 50 ShootingCamera/Prefab/MapShowTime_CQ/CQ_3/Animator_PVP_MapShowTime_CQ_3.prefab 31 -1 -1 9 5000;0;0 0;0;0 1 1 1 1 51 ShootingCamera/Prefab/MapShowTime_CQ/CQ_4/Animator_PVP_MapShowTime_CQ_4.prefab 32 -1 -1 9 5000;0;0 0;0;0 1 1 1 1 52 ShootingCamera/Prefab/MapShowTime_CQ/CQ_5/Animator_PVP_MapShowTime_CQ_5.prefab 33 -1 -1 9 5000;0;0 0;0;0 1 1 1 1 53 ShootingCamera/Prefab/MapShowTime_FT/01/Animator_PVP_MapShowTime_FT_1.prefab 34 -1 -1 9 2461.276;-31.0967;2082.227 0;0;0 1 1 1 1 54 ShootingCamera/Prefab/MapShowTime_FT/02/Animator_PVP_MapShowTime_FT_2.prefab 35 -1 -1 9 2461.276;-31.0967;2082.227 0;0;0 1 1 1 1 55 ShootingCamera/Prefab/MapShowTime_FT/03/Animator_PVP_MapShowTime_FT_3.prefab 36 -1 -1 9 2461.276;-31.0967;2082.227 0;0;0 1 1 1 1 56 ShootingCamera/Prefab/MapShowTime_FT/04/Animator_PVP_MapShowTime_FT_4.prefab 37 -1 -1 9 2461.276;-31.0967;2082.227 0;0;0 1 1 1 1 57 ShootingCamera/Prefab/Test/Career_StartTimeLine.prefab 38 -1 -1 6 0;0.5;0 0;0;0 1 1 1 1 58 ShootingCamera/Prefab/PVE/4_Pursue/Career_StartTimeLine.prefab 39 -1 -1 7 0;0;0 0;0;0 1 1 1 1 59 ShootingCamera/Prefab/PVE/4_Pursue/Career_EndTimeLine.prefab 40 -1 -1 8 0;0;0 0;0;0 1 1 1 1 60 ShootingCamera/Prefab/MapShowTime_Bali/1_&_2/Animator_PVP_MapShowTime_Bali_1&2.prefab 41 -1 -1 9 0;0;0 0;0;0 1 1 1 1 61 ShootingCamera/Prefab/MapShowTime_Bali/3_&_4/Animator_PVP_MapShowTime_Bali_3&4.prefab 42 -1 -1 9 0;0;0 0;0;0 1 1 1 1 62 ShootingCamera/Prefab/MapShowTime_LA/1_&_5/Animator_PVP_MapShowTime_LA_1&5.prefab 43 -1 -1 9 0;0;0 0;0;0 1 1 1 1 63 ShootingCamera/Prefab/MapShowTime_LA/2/Animator_PVP_MapShowTime_LA_2.prefab 44 -1 -1 9 0;0;0 0;0;0 1 1 1 1 64 ShootingCamera/Prefab/MapShowTime_LA/3_&_6_&_XS/Animator_PVP_MapShowTime_LA_3&6&XS.prefab 45 -1 -1 9 0;0;0 0;0;0 1 1 1 1 65 ShootingCamera/Prefab/MapShowTime_LA/4/Animator_PVP_MapShowTime_LA_4.prefab 46 -1 -1 9 0;0;0 0;0;0 1 1 1 1