<?php
# Generated by the protocol buffer compiler.  DO NOT EDIT!
# source: Client_Game_Packet.proto

namespace Game\Protobuf;

use Google\Protobuf\Internal\GPBType;
use Google\Protobuf\Internal\RepeatedField;
use Google\Protobuf\Internal\GPBUtil;

/**
 *好友邀请比赛
 *
 * Generated from protobuf message <code>Game.Protobuf.CGFriendApplyGame</code>
 */
class CGFriendApplyGame extends \Google\Protobuf\Internal\Message
{
    /**
     * Generated from protobuf field <code>uint64 PlayerId = 1;</code>
     */
    protected $PlayerId = 0;
    /**
     * Generated from protobuf field <code>int32 RoomId = 2;</code>
     */
    protected $RoomId = 0;
    /**
     * Generated from protobuf field <code>int32 Source = 3;</code>
     */
    protected $Source = 0;
    /**
     * Generated from protobuf field <code>int32 GameType = 4;</code>
     */
    protected $GameType = 0;
    /**
     * 房间类型 0 普通房间 1 自定义房间
     *
     * Generated from protobuf field <code>int32 RoomType = 5;</code>
     */
    protected $RoomType = 0;

    /**
     * Constructor.
     *
     * @param array $data {
     *     Optional. Data for populating the Message object.
     *
     *     @type int|string $PlayerId
     *     @type int $RoomId
     *     @type int $Source
     *     @type int $GameType
     *     @type int $RoomType
     *           房间类型 0 普通房间 1 自定义房间
     * }
     */
    public function __construct($data = NULL) {
        \GPBMetadata\ClientGamePacket::initOnce();
        parent::__construct($data);
    }

    /**
     * Generated from protobuf field <code>uint64 PlayerId = 1;</code>
     * @return int|string
     */
    public function getPlayerId()
    {
        return $this->PlayerId;
    }

    /**
     * Generated from protobuf field <code>uint64 PlayerId = 1;</code>
     * @param int|string $var
     * @return $this
     */
    public function setPlayerId($var)
    {
        GPBUtil::checkUint64($var);
        $this->PlayerId = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>int32 RoomId = 2;</code>
     * @return int
     */
    public function getRoomId()
    {
        return $this->RoomId;
    }

    /**
     * Generated from protobuf field <code>int32 RoomId = 2;</code>
     * @param int $var
     * @return $this
     */
    public function setRoomId($var)
    {
        GPBUtil::checkInt32($var);
        $this->RoomId = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>int32 Source = 3;</code>
     * @return int
     */
    public function getSource()
    {
        return $this->Source;
    }

    /**
     * Generated from protobuf field <code>int32 Source = 3;</code>
     * @param int $var
     * @return $this
     */
    public function setSource($var)
    {
        GPBUtil::checkInt32($var);
        $this->Source = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>int32 GameType = 4;</code>
     * @return int
     */
    public function getGameType()
    {
        return $this->GameType;
    }

    /**
     * Generated from protobuf field <code>int32 GameType = 4;</code>
     * @param int $var
     * @return $this
     */
    public function setGameType($var)
    {
        GPBUtil::checkInt32($var);
        $this->GameType = $var;

        return $this;
    }

    /**
     * 房间类型 0 普通房间 1 自定义房间
     *
     * Generated from protobuf field <code>int32 RoomType = 5;</code>
     * @return int
     */
    public function getRoomType()
    {
        return $this->RoomType;
    }

    /**
     * 房间类型 0 普通房间 1 自定义房间
     *
     * Generated from protobuf field <code>int32 RoomType = 5;</code>
     * @param int $var
     * @return $this
     */
    public function setRoomType($var)
    {
        GPBUtil::checkInt32($var);
        $this->RoomType = $var;

        return $this;
    }

}

