<?php
# Generated by the protocol buffer compiler.  DO NOT EDIT!
# source: Client_Game_Packet.proto

namespace Game\Protobuf;

use Google\Protobuf\Internal\GPBType;
use Google\Protobuf\Internal\RepeatedField;
use Google\Protobuf\Internal\GPBUtil;

/**
 * Generated from protobuf message <code>Game.Protobuf.GCUpdateRoomPlayerCloth</code>
 */
class GCUpdateRoomPlayerCloth extends \Google\Protobuf\Internal\Message
{
    /**
     *0成功
     *
     * Generated from protobuf field <code>int32 code = 1;</code>
     */
    protected $code = 0;
    /**
     *更换服装的人
     *
     * Generated from protobuf field <code>uint64 PlayerID = 2;</code>
     */
    protected $PlayerID = 0;
    /**
     * Generated from protobuf field <code>int32 Gender = 3;</code>
     */
    protected $Gender = 0;
    /**
     * Generated from protobuf field <code>.Game.Protobuf.ClothData Cloth = 4;</code>
     */
    protected $Cloth = null;

    /**
     * Constructor.
     *
     * @param array $data {
     *     Optional. Data for populating the Message object.
     *
     *     @type int $code
     *          0成功
     *     @type int|string $PlayerID
     *          更换服装的人
     *     @type int $Gender
     *     @type \Game\Protobuf\ClothData $Cloth
     * }
     */
    public function __construct($data = NULL) {
        \GPBMetadata\ClientGamePacket::initOnce();
        parent::__construct($data);
    }

    /**
     *0成功
     *
     * Generated from protobuf field <code>int32 code = 1;</code>
     * @return int
     */
    public function getCode()
    {
        return $this->code;
    }

    /**
     *0成功
     *
     * Generated from protobuf field <code>int32 code = 1;</code>
     * @param int $var
     * @return $this
     */
    public function setCode($var)
    {
        GPBUtil::checkInt32($var);
        $this->code = $var;

        return $this;
    }

    /**
     *更换服装的人
     *
     * Generated from protobuf field <code>uint64 PlayerID = 2;</code>
     * @return int|string
     */
    public function getPlayerID()
    {
        return $this->PlayerID;
    }

    /**
     *更换服装的人
     *
     * Generated from protobuf field <code>uint64 PlayerID = 2;</code>
     * @param int|string $var
     * @return $this
     */
    public function setPlayerID($var)
    {
        GPBUtil::checkUint64($var);
        $this->PlayerID = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>int32 Gender = 3;</code>
     * @return int
     */
    public function getGender()
    {
        return $this->Gender;
    }

    /**
     * Generated from protobuf field <code>int32 Gender = 3;</code>
     * @param int $var
     * @return $this
     */
    public function setGender($var)
    {
        GPBUtil::checkInt32($var);
        $this->Gender = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>.Game.Protobuf.ClothData Cloth = 4;</code>
     * @return \Game\Protobuf\ClothData|null
     */
    public function getCloth()
    {
        return $this->Cloth;
    }

    public function hasCloth()
    {
        return isset($this->Cloth);
    }

    public function clearCloth()
    {
        unset($this->Cloth);
    }

    /**
     * Generated from protobuf field <code>.Game.Protobuf.ClothData Cloth = 4;</code>
     * @param \Game\Protobuf\ClothData $var
     * @return $this
     */
    public function setCloth($var)
    {
        GPBUtil::checkMessage($var, \Game\Protobuf\ClothData::class);
        $this->Cloth = $var;

        return $this;
    }

}

