<?php
# Generated by the protocol buffer compiler.  DO NOT EDIT!
# source: Client_Game_Packet.proto

namespace Game\Protobuf;

use Google\Protobuf\Internal\GPBType;
use Google\Protobuf\Internal\RepeatedField;
use Google\Protobuf\Internal\GPBUtil;

/**
 * 房间内同步赛车改装信息 
 *
 * Generated from protobuf message <code>Game.Protobuf.CGSyncRoomExteriorRefit</code>
 */
class CGSyncRoomExteriorRefit extends \Google\Protobuf\Internal\Message
{
    /**
     * 0 ： pvp 大乱斗  1 自定义
     *
     * Generated from protobuf field <code>int32 RoomType = 1;</code>
     */
    protected $RoomType = 0;
    /**
     * Generated from protobuf field <code>int32 RoomID = 2;</code>
     */
    protected $RoomID = 0;

    /**
     * Constructor.
     *
     * @param array $data {
     *     Optional. Data for populating the Message object.
     *
     *     @type int $RoomType
     *           0 ： pvp 大乱斗  1 自定义
     *     @type int $RoomID
     * }
     */
    public function __construct($data = NULL) {
        \GPBMetadata\ClientGamePacket::initOnce();
        parent::__construct($data);
    }

    /**
     * 0 ： pvp 大乱斗  1 自定义
     *
     * Generated from protobuf field <code>int32 RoomType = 1;</code>
     * @return int
     */
    public function getRoomType()
    {
        return $this->RoomType;
    }

    /**
     * 0 ： pvp 大乱斗  1 自定义
     *
     * Generated from protobuf field <code>int32 RoomType = 1;</code>
     * @param int $var
     * @return $this
     */
    public function setRoomType($var)
    {
        GPBUtil::checkInt32($var);
        $this->RoomType = $var;

        return $this;
    }

    /**
     * Generated from protobuf field <code>int32 RoomID = 2;</code>
     * @return int
     */
    public function getRoomID()
    {
        return $this->RoomID;
    }

    /**
     * Generated from protobuf field <code>int32 RoomID = 2;</code>
     * @param int $var
     * @return $this
     */
    public function setRoomID($var)
    {
        GPBUtil::checkInt32($var);
        $this->RoomID = $var;

        return $this;
    }

}

